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Procedural generation

Terrain, hex boards, world generation.

TitleStatusSummaryEdited
Quell hex terrain, round 11: the generator as it standscurrentThe consolidated round-11 terrain and trail generator, with subsequent experiment fixes.2026-11-04
Quell world generation: from hex editor to playable levelsdraftTwo-stage world generation: level skeletons, streamed detail, editor and play.2026-11-04

History

TitleStatusSummaryEdited
Hex paths: from terrain to a regenerating trail networkdoneAn October 13 snapshot of the hex-path implementation and review adjustments.2026-11-04
Quell hex terrain, round 10: terrain and layout layerssupersededRound 10: terrain and layout layers, Fear regeneration, pins and lostness.2026-11-04
Quell hex paths prototype designsupersededThe original hex-path prototype: board model, generation, walking and dev controls.2026-11-04
Quell hex terrain: terrain-first trail generationsupersededRounds 1–9 of terrain-first trail generation, with figures and Rust port notes.2026-11-04