| Hex paths: from terrain to a regenerating trail network | done | An October 13 snapshot of the hex-path implementation and review adjustments. | 2026-11-04 |
| Quell hex terrain, round 10: terrain and layout layers | superseded | Round 10: terrain and layout layers, Fear regeneration, pins and lostness. | 2026-11-04 |
| Quell hex paths prototype design | superseded | The original hex-path prototype: board model, generation, walking and dev controls. | 2026-11-04 |
| Quell hex terrain: terrain-first trail generation | superseded | Rounds 1–9 of terrain-first trail generation, with figures and Rust port notes. | 2026-11-04 |