qproj eye icon qproj design docs

Document status

draft

TitleStatusSummaryEdited
CAPNA-based dialogue flowdraftA sketch of argument assessment stages, response categories, and candidate game data.2026-11-06
Quell debate: plan mapdraftThe plan, as a clickable flowchart.2026-11-06
Arms and decisionsdraftEvery way from text to map, and the gates between them.2026-11-06
Evaluation: later researchdraftJudging arguments: CAPNA, Dung, values.2026-11-04
Quell integrationdraftHow debate fits into Quell.2026-11-06
Gold maps and measurementdraftReviewed maps, and how arms are scored against them.2026-11-06
Open questionsdraftQuestions without answers yet.2026-11-06
PhasesdraftTwo tracks, from gold maps to a playtest.2026-11-06
The oracle pipelinedraftRules plus one small model per question.2026-11-06
Spike: natural language → xAIFdraftCan a small local model write xAIF on a CPU?2026-11-06
NPC stances: data modeldraftHow characters hold stances on statements and argument families, in Bevy terms, and how much has to be written for it to work.2026-11-06
ATIP as an algorithm: design notedraftThe six-step PTA classifier as a deterministic pipeline with statistical oracles.2026-11-06
Document argument analysis: finding and connecting argumentsdraftFind statements and connectors in a document and pass each argument to the ATIP classifier.2026-11-06
Quell reading notes: designdraftShared annotation data and a lab for extracting concepts from player highlights and notes.2026-11-04
Quell story progression: designdraftThe guilt loop, the way out of it, and how beliefs gate the story.2026-11-06
Quell world generation: from hex editor to playable levelsdraftTwo-stage world generation: level skeletons, streamed detail, editor and play.2026-11-04

current

TitleStatusSummaryEdited
PTA cheat sheetcurrentPTA 3.1 form and substance on one page, with the ATIP flow chart and labels.2026-11-05
PTA worked example: Aristotle on the motion of the earthcurrentA worked PTA analysis of Aristotle’s argument for the earth’s natural motion, as quoted by Galileo.2026-11-05
Quell hex terrain, round 11: the generator as it standscurrentThe consolidated round-11 terrain and trail generator, with subsequent experiment fixes.2026-11-04

done

TitleStatusSummaryEdited
Hex paths: from terrain to a regenerating trail networkdoneAn October 13 snapshot of the hex-path implementation and review adjustments.2026-11-04

superseded

TitleStatusSummaryEdited
ATIP: original ontology and proceduresupersededThe retired formalisation of ATIP, superseded by the algorithm design.2026-11-04
Quell hex terrain, round 10: terrain and layout layerssupersededRound 10: terrain and layout layers, Fear regeneration, pins and lostness.2026-11-04
Quell hex paths prototype designsupersededThe original hex-path prototype: board model, generation, walking and dev controls.2026-11-04
Quell hex terrain: terrain-first trail generationsupersededRounds 1–9 of terrain-first trail generation, with figures and Rust port notes.2026-11-04

retired

TitleStatusSummaryEdited
Labelling philosophical texts: a guide for labellersretiredThe note-lab labeller’s guide: the concept, argument, move and reference scheme, and how to work in INCEpTION.2026-11-06
Labelling philosophical texts: methods for the project leadretiredThe note-lab methods note for the project lead: scheme design, evaluation, automation and INCEpTION setup.2026-11-06