Procedural generation
Quell’s exploration spaces separate the landscape from the landmarks and paths arranged over it. The generator runs in a development screen, where boards can be generated and inspected.
Start with Terrain generation, which covers the landscape pipeline and the difference between fixed ground and replaceable layouts. Then read Trail layout and regeneration for landmarks, route constraints and regeneration.
Topics
- Articles
- Terrain generation · Trail layout and regeneration
Records
Proposals and implementation history are in the PCG document library.
See also
- Research labs — hex-lab, where the generator was prototyped.
- Gameplay: physics and 3D world — the player and cameras that would explore these spaces.
What links here: Terrain generation, Trail layout and regeneration, Research labs